Posts Tagged ‘Sjörök’

Weekly Update!

Saturday, November 12th, 2011


A lot of things to do and little time to do them in, and since my last update there have been quite a lot going on.


As I mentioned before, me and co-worker Max Nilsson from 2 Hour Lunch Studios attended Gamex to show Sjörök last weekend. We were there together with a couple of other newly started game development studios, under the wings of Innovativa Blekinge, which help new creative ideas come to life. The other studios that were there were: 12 O’clock Studios, Forgotten Key, Coastalbyte, 2Play Studios, and game developer Tobias Kärrman.

Gamex was a great experience, and my first time at a game exhibition. It was very rewarding to recieve feedback from players who tried out Sjörök, but also to talk to other game development studios and schools, and to see their work. Conversation is always good and great things can come of it, and sharing ideas and thoughts is a way to evolve the game media.

Innovativa Blekinge's booth

Innovativa Blekinge's booth at Gamex.

Check out 2 Hour Lunch Studios’ Facebook page for some more pictures from Gamex.

Interview with 2 Hour Lunch Studios

The swedish gaming site Skillpoint has posted an interview with us at 2 Hour Lunch Studios, mainly about our work with Sjörök. Be sure to check it out here. (It is entirely in swedish)


The second programming course in C++ at Blekinge Institute of Technology started this week, and there was not a moment to waste. We have started out with class inheritance and are also using Haaf’s Game Engine (2D) from now on to create our games. Our task this week was to create a simple 2D shooter, and next week we will be moving on with polymorphism.


Jakob Lindh

Weekly Update!

Monday, October 31st, 2011

Hi again!

Another week has passed which marks the end of the first of the two programming courses that I am taking this semester. This last week was concluded with the covering of pointers, as well as the completion of the small management game that I was talking about before, on which I worked together with Tim Eklund and Ludvig Mattsson.

Next on the horizon is the second programming course, but the following few days will be spent in our capital Stockholm where the game exhibition Gamex will take place. Me and co-worker Max Nilsson from 2 Hour Lunch Studios will be showing Sjörök, so feel free to swing by us if you are there.


Jakob Lindh


Weekly Update!

Monday, October 24th, 2011


There has been a lot going on since my last update which is the reason for this one being a tad late, but lets go!

The programming course I am taking is moving along and we have now covered arrays and functions, as well as basic class functionality. This week we are covering pointers, and we have also just started doing small one-week game projects with two to three students in each project. Me and two other students are working on a turn based management game which will be playable in the windows console. In the game you control and build a small town and help it prosper over several years.

That was a little about what is happening in the programming course. Another very exciting thing that has happened is that the trading company of which I am one of seven part owners, has released its first game! Sjörök is the name of the game, and the company’s name is 2 Hour Lunch Studios. You can grab the game for free over at our website and also find more information there. Enjoy!


Jakob Lindh


Weekly Update

Sunday, September 11th, 2011

Hi again guys!

As promised, I am returning this weekend with a short update on what things I’m currently working on. So lets get started!


This first thing is an adventure game that me and six other developers are currently working on. It is called Sjörök.

Sjörök  is a first person experience and entirely in swedish. It takes place in a fictitious 19th century swedish archipelago, long since abondoned by the inhabitants who once lived there.  Through puzzle solving and exploration, the player will find out what happened in this mystical and sometimes quite psychedelic environment, with its abandoned islands and misty waters.

The game will be released shortly, but in the meanwhile feel free to look at some beautiful screenshots or listen to bits of the soundtrack over at Sjörök’s Facebook page. You can also find a bit more information there, but it is all in swedish.

Unity 3D

My work in school this semester is amongst other things going to involve a deeper dive into the Unity 3D game engine. The versatility and accessability of the engine has made it my choice for game development in the foreseeable future, and I am just now learning the ropes of it. In my next weekly update I will share with you some of my experiences with the engine so far, so stay tuned!


Jakob Lindh